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 Three Hunters -=- Spoiler -=-

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AuteurMessage
Doudou
Maître Nain
Doudou

Nombre de messages : 83
Date d'inscription : 02/09/2005

Three Hunters -=- Spoiler -=- - Page 3 Empty
MessageSujet: Re: Three Hunters -=- Spoiler -=-   Three Hunters -=- Spoiler -=- - Page 3 EmptyMar 25 Oct à 8:46

En fait il remarche. Il suffisait que je fasse la remarque pur me contredire quoi lol!
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Doudou
Maître Nain
Doudou

Nombre de messages : 83
Date d'inscription : 02/09/2005

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MessageSujet: Re: Three Hunters -=- Spoiler -=-   Three Hunters -=- Spoiler -=- - Page 3 EmptyMar 25 Oct à 18:58

Bon alors pleins de jolis spoilers:

D'abord la classe: les ents de retour (on avais vu quickbeam qui avais l'air nul)

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Sheperd of the trees

Voila le combo avec quickbeam pour ajouter plein de tokens gandalf (genre sur traveler's homestead)

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Leaflock

Il est gros comme treebeard!!!

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Vous aimiez a wizard is never late?? Maintenant il faut spotter un ent mais il va chercher une condition en cadeau.

Momentous gathering

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Le premier seide avec 0 en force!! Voici le nouveau gollum qui va rapidement se trouver une place dans les decks.

Gollum

Imaginez isildur avec narsil et gollum fierce!!!!!

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Le nouveau they stole it:

Not this time

Avec plotting c'est benco!

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Une carte pour les fans de gandalf LOTC:

Unseen foe

Vous l'avez voulu vous l'avez eu! Votre gandalf boost tout le monde, resultat: tout le monde est blessé!!
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Doudou
Maître Nain
Doudou

Nombre de messages : 83
Date d'inscription : 02/09/2005

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MessageSujet: Re: Three Hunters -=- Spoiler -=-   Three Hunters -=- Spoiler -=- - Page 3 EmptyMer 26 Oct à 8:14

Un site:

City gate
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Nazguile
Spectre perdu
Nazguile

Nombre de messages : 46
Localisation : attaché à ma chaise
Date d'inscription : 13/09/2005

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MessageSujet: Re: Three Hunters -=- Spoiler -=-   Three Hunters -=- Spoiler -=- - Page 3 EmptyMer 26 Oct à 15:31

Moi, j'aime bien le nouveau concept du ninja Gollum, plein de threats plein de wounds! Very Happy
Je le vois bien avec le balrog et son fouet en soutien Twisted Evil
C'est juste dommage que le nouveau Gollum soit pas hunter Neutral
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Deathscythe
Serviteur de l'Ombre
Deathscythe

Nombre de messages : 133
Localisation : Sous mon casque
Date d'inscription : 18/09/2005

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MessageSujet: Re: Three Hunters -=- Spoiler -=-   Three Hunters -=- Spoiler -=- - Page 3 EmptyMer 26 Oct à 16:12

Je veux jouer ent! lol!
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http://saintseiya-asgard.forumactif.com/index.forum
Doudou
Maître Nain
Doudou

Nombre de messages : 83
Date d'inscription : 02/09/2005

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MessageSujet: Re: Three Hunters -=- Spoiler -=-   Three Hunters -=- Spoiler -=- - Page 3 EmptyMer 26 Oct à 19:20

Le principal probleme de ces ents c'est qu'il faut qu'ils soient en nombre pour etre efficaces (plus de 6 compagnons quoi). Et avec toutes les cartes ainsi 6 compagnons c'est dur (orc lurkers, uruks degats+46, cantea,...)

Et il faut aussi un gandalf, ce qui implique un RB alternatif (je suis toujours pas convaincu par gandalf RB pour l'avoir essayé) ou un frodon.

Par contre le deck a l'air tres stable avec l'espece de wizard is never late.
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Doudou
Maître Nain
Doudou

Nombre de messages : 83
Date d'inscription : 02/09/2005

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MessageSujet: Re: Three Hunters -=- Spoiler -=-   Three Hunters -=- Spoiler -=- - Page 3 EmptyJeu 27 Oct à 9:20

Un nouvel ent:

Shadow of the wood

Franchement je trouve que c'est ce qu'il manquai aux jeux ents qui doivent etre en nombre.

Tu joue contre un jeu qui tue les compagnie > 6. Tu as deja 5 compagnons mais tu veux poser ton treebeard? Pas de souci! non seulement tu le pose mais en plus il est gratuit!

Note que si tu avais des threats il faut les répartir.
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Doudou
Maître Nain
Doudou

Nombre de messages : 83
Date d'inscription : 02/09/2005

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MessageSujet: Re: Three Hunters -=- Spoiler -=-   Three Hunters -=- Spoiler -=- - Page 3 EmptySam 29 Oct à 1:25

Tadaaaaaaaaaaaaaaaaa!!!!

Plein de nouvelles cartes:

Gloin, son of groin

Heavy axe

Well crafted armor

Gorbag, filthy rebel

Tower troll (tres fort)

Moria menace (telepathy chez les seides)

Coordinated effort

Ugluk, ugly fellow

Etttt le nouvel aragorn's bow!!

Bon il est moins fort qu'avant mais c'est deja pas mal

Aragorn's bow, Ranger's longbow
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tuelean
Géant Vert
tuelean

Nombre de messages : 27
Localisation : Terres du milieu - dans un champs de maïs
Date d'inscription : 30/08/2005

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MessageSujet: Re: Three Hunters -=- Spoiler -=-   Three Hunters -=- Spoiler -=- - Page 3 EmptyDim 30 Oct à 10:12

Pour ceux qui ont le programme LOTR TCG online, la liste complète est disponible dans la section "Deck Builder" en se mettant offline...

Et voilà les Followers du ROHAN !!!! Laughing
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Doudou
Maître Nain
Doudou

Nombre de messages : 83
Date d'inscription : 02/09/2005

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MessageSujet: Re: Three Hunters -=- Spoiler -=-   Three Hunters -=- Spoiler -=- - Page 3 EmptyDim 30 Oct à 10:16

Voici donc la liste complete:

RINGS

*The One Ring, The Ring of Doom
[Vit] +2
While wearing The One Ring, the Ring-bearer gains Hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead.
Skirmish: Add a burden to wear The One Ring until the regroup phase.
15R1

*The One Ring, The Ruling Ring
[Str] +1
Response: If bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead.
15S2

DWARF

(2) Chamber of Records
Condition * Support Area
When you play this, you may spot a Dwarf to add two [Dwarf] tokens here.
Fellowship: Discard this from play or remove a [Dwarf] token from here to reveal the top card of your draw deck. If it is a [Dwarf] card, take it into your hand, otherwise, place it in your discard pile.
15U3

(2) The Fortunes of Balin's Folk
Event * Maneuver
Exert a Dwarf to shuffle a [Dwarf] condition with one or more [Dwarf] tokens on it into your draw deck. Wound a minion for each [Dwarf] token that was on that condition.
15U4

(2) *Gimli, Eager Hunter
Companion * Dwarf
6/3/6
Damage +1. Hunter 3.
15C5

(2) *Gloin, Son of Groin
Companion * Dwarf
6/3/6
Each time Gloin wins a skirmish, you may draw 3 card, then place 3 cards from hand beneath your draw deck in any order.
Skirmish: Remove a [Dwarf] token to make Gloin strength +2.
15R6

(4) Heavy Axe
Possession * Hand Weapon
[Str] +3
Bearer must be a Dwarf.
This is twilight cost -1 for each [Dwarf] card that has a culture token on it.
Skirmish: Remove a [Dwarf] token to make bearer strength +1.
15U7

(1) Sturdy Stock
Event * Skirmish
Make a Dwarf strength +2 (or if you can spot a hunter minion, strength +1 and damage + 1 for each hunter minion you can spot).
15C8

(2) Well-Crafted Armor
Possession * Armor
Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [Dwarf] token.
Skirmish: Discard a [Dwarf] card from hand to make bearer damage +1.
15R9

(1) Whatever End
Condition * Support Area
Each time Gimli wins a skirmish, you may make a hunter [Gondor] or hunter [Elf] companion damage +1 until the regroup phase.
Skirmish: Discard this condition to make a [Dwarf] companion strength +2.
15C10

(2) Forth the Three Hunters!
Condition * Support Area
Archery: Exert Legolas and exert Aragorn to wound a minion.
Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are both Hunters)
Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are both Hunters)
15C60*


ELF

(2) *Arwen, She-Elf
Companion * Elf
6/3/6
While you can Spot Aragorn, Arwen is strength +1 and resistance +2.
Skirmish: Remove an [Elf] token to make a minion skirmishing Arwen strength -2.
15R11

(2) *Dinendal, Mirkwood Archer
Follower
Aid - (3)
Each time you transfer this to a companion, except an [Elf] companion, Exert bearer.
Bearer Gains Archer.
15R12

(1) Elven Bow
Possession * Ranged Weapon
Bearer must be an Elf.
Bearer is an Archer.
15C13

(2) Elven Warrior
Companion * Elf
5/3/6
While this companion is bearing a possession it is strength +2.
Maneuver: Exert this companion to place an [Elf] card from your discard pile on the bottom of your draw deck.
15C14

(1) Focus
Condition * Support area
Each time Legolas Wins a skirmish, you may heal a Hunter [Dwarf] or a Hunter [Gondor] man.
Skirmish: Discard this condition to make an [Elf] strength +2.
15C15

(2) Gift of the Evenstar, Blessed Light
Artifact * Support area
Each time an Elf wins a skirmish you may exert that Elf or Aragorn to place a token here.
At the start of the maneuver phase, you may remove an [Elf] token here to draw a card.
15U16

(2) Haldir, Sentry of the Golden Wood
Companion * Elf
5/3/6
To play, spot an Elf.
While the fellowship is at a battleground site, Haldir is strength +2.
While the fellowship is at a forest site, Haldir is an Archer.
15U17

(2) Legolas, Fleet-Footed Hunter
Companion * Elf
6/3/6
Hunter 1.
Regroup: Exert two hunter companions to draw a card.
15S18

(2) Legolas, of the Woodland Realm
Companion * Elf
6/3/6
Archer, Hunter 1.
Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot (limit +3).
15R19

(0) Lorien’s Blessing
Event * Archery
Spot an [Elf] follower to make the minion archery total -3.
15U20

(2) Mighty Shot
Event * Archery
Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot.
15U21

(2) The Mirror of Galadriel, Dangerous Guide
Artifact * Support area
To play, spot 3 elves.
Each time you are about to draw a card, you may exert an Elf to look at the top 3 cards of your draw deck instead. Take a Free peoples card into your hand and place the other cards on the bottom of your draw deck.
15R22

(1) Point Blank Range
Event * Skirmish
Make an Elf strength +2 (or +4 if you can spot 3 archers).
15C23

(2) Spied from Afar
Condition * Support area
To play, spot 3 elves.
While you can spot an [elf] follower, the twilight cost of each shadow possession is +1.
Skirmish: Discard this condition to make an [Elf] companion strength +1 for each archer companion you can spot.
15R24

(2) Sword of the Fallen
Possession * Hand Weapon
Str +1
Bearer must be an Elf.
Each minion skirmishing bearer is strength -1 for each wound on that minion.
Skirmish: Exert bearer to exert a minion skirmishing Bearer.
15C25

(2) Uruviel, Woodland Maid
Follower
[Res] +1
Aid - (1)
Each time you transfer this to a companion, you may exert an Elf to make the current site a forest until the end of the turn.
15U26

(2) Forth the Three Hunters!
Condition * Support Area
Archery: Exert Legolas and exert Aragorn to wound a minion.
Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are both Hunters)
Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are both Hunters)
15C60*


GANDALF

(2) Be Gone!
Event * Maneuver
Spell. Exert your [Gandalf] companion X times to make a minion strength –2 until the regroup phase for each time that companion exerted.
15U27

(4) Ent Avenger
Companion * Ent
6/4/6
While you can spot 3 Ents, this companion is strength +2.
15C28

(4) *Gandalf, Powerful Guide
8/4/7
To play, spot 2 Hobbits
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card, then discard a card from your hand.
15R29

(7) *Leaflock, Finglas
Companion * Ent
8/4/6
Leaflock’s twilight cost is –1 for each Ent you can spot.
While you can spot 3 other Ents, Leaflock is strength +4.
15R30

(4) *Mellon!
Condition * Support Area
To play, spot 2 [Gandalf] companions.
At the start of the maneuver phase, discard this condition to make each player count the number of cards in his or her hand, discard each of them and draw the same number of cards from the top of his or her draw deck.
15U31

(1) Momentous Gathering
Event * Fellowship
Choose one: spot an Ent to take a [Gandalf] companion into hand from your draw deck; or spot 2 Ents to take a [Gandalf] companion and a [Gandalf] condition into hand from your draw deck. Shuffle your draw deck.
15U32

(2) One Last Surprise
Event * Skirmish
Spell. Spot Gandalf and an unbound companion in a skirmish to use Gandalf’s resistance to resolve that skirmish instead of that companion’s strength.
15R33

(4) *Quickbeam, Hastiest of All Ents
Companion * Ent
8/3/6
Quickbeam’s twilight cost is –1 for each Ent you can spot.
Maneuver: Discard this companion to place another [Gandalf] companion from your discard pile on the bottom of your draw deck and reinforce a [Gandalf] token.
15R34

(6) Shadow of the Wood
Companion * Ent
8/3/6
This companion’s twilight cost is –1 for each [Gandalf] companion you can spot.
Fellowship: Place this companion in the dead pile to remove (5).
15U35

(5) Shepherd of the Trees
Companion * Ent
7/4/6
While you can spot 4 Ents, this companion is strength +3.
Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a [Gandalf] character, you may play it.
15R36

(7) *Skinbark, Elder Ent
Companion * Ent
8/4/6
Skinbark is twilight cost –1 for each [Gandalf] condition you can spot.
Each time Skinbark wins a skirmish, you may place a [Gandalf] card from your discard pile beneath your draw deck.
15U37

(5) *Treebeard, Enraged Shepherd
Companion * Ent
12/4/6
To play, spot 3 [Gandalf] companions.
Each time Treebeard wins a skirmish, the first shadow player must exert X minions, where X is the difference between Treebeard’s strength and the losing character’s strength.
15R38


GOLLUM

(1) Called to Mordor
Condition
Bearer must be Smeagol.
While you can spot 2 Ring-bound hobbits, each time an opponent uses a skirmish special ability in a skirmish involving Gollum or Smeagol, you may wound a minion.
15U39

(2) *Connected By Fate
Condition*Support Area
To play, Spot Smeagol
While you can spot 2 Ring-bound hobbits,
each Shadow event is twilight cost +1.
Skirmish: Discard this condition to make each Ring-bound companion strength +1 until the regroup phase.
15R40

(1) Controlled By The Ring
Condition
Bearer must be Gollum.
Skirmish: If Gollum is not assigned to a skirmish, discard this condition to have him replace a minion skirmishing a companion.
15U41

(3) Desperate Move
Event*Regroup
Discard a [Gollum] minion from play to discard a companion. The Free Peoples player may make the move limit -1 this turn to prevent that.
15R42

(2) *Gollum, Hopeless
Minion
0/4/3
At the start of each skirmish involving Gollum, he is strength +X until the regroup phase, where X is the Ring-Bearer's strength.
15R43

(1) Herbs and Stewed Rabbit
Condition*Support Area
While you can spot Frodo, Smeagol is resistance +1.
While you can spot Sam, Smeagol is strength +1.
While you can spot Bilbo, Smeagol is damage +1.
15U44

(1) Hurry Hobbitses
Event*Skirmish
Make Smeagol strength +1 for each Ring-bound hobbit you can spot.
15C45

(1)New Fish
Condition*Support Area
Each time Smeagol wins a skirmish, place a [Gollum] token here.
Regroup: Heal a Ring-bound companion for each [Gollum] token here. Discard this condition.
15C46

(2) Not This Time!
Condition*Support Area
Skirmish: Exert Gollum and remove a threat to wound a companion Gollum is skirmishing.
15R47

(2) Release Them
Event*Skirmish
Spot Smeagol to prevent a Ring-bound Hobbit from being overwhelmed, unless his or her strength is tripled.
While this card is in your discard pile, Smeagol is resistance +1.
15C48

(0) *Smeagol, Wretched and Hungry
Companion
3/4/5
Ring-bound. To play, add a burden.
Each Ring-bound companion is resitance +1.
Skirmish: Exert 2 Ring-bound hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.
15R49

(2) Something Slimy
Event*Fellowship
Spot Smeagol to play a condition from your draw deck. If that condition was a [Gollum] condition, you may make an opponent place a random card from his or her hand beneath his or her draw deck.
15U50

(2) Sudden Strike
Event*Shadow
Spot Gollum or Smeagol to play a minion from your draw deck. If that minion is a [Gollum] minion, you may also play a Shadow possession or Shadow condition from your draw deck.
15U51

(2) Swear By the Precious
Event*Maneuver
Spot Frodo and Smeagol to discard a minion. That minion's owner may make each minion strength -2 until the end of the turn to prevent that.
15U52

(2) Unseen Foe
Event*Regroup
Discard a [Gollum] minion from play to wound each companion with strength 8 or more.
15R53
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Doudou
Maître Nain
Doudou

Nombre de messages : 83
Date d'inscription : 02/09/2005

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MessageSujet: Re: Three Hunters -=- Spoiler -=-   Three Hunters -=- Spoiler -=- - Page 3 EmptyDim 30 Oct à 10:17

Suite dela liste

GONDOR

(4) *Aragorn, Swift Hunter
Companion * Man
8/4/8
Ranger. Hunter 1.
Skirmish: Exert Aragorn to make a hunter companion strength +1.
15S54

(4) *Aragorn, Thorongil
Companion * Man
8/4/8
Ranger. Hunter 2.
Maneuver: Add a threat to exert a non-Hunter minion with strength less than Aragorn.
15R55

(1) *Aragorn's Bow, Ranger's Longbow
Possession * Ranged Weapon
Bearer must be Aragorn.
He is an archer.
Archery: Add a threat to wond a minion with the lowest strength.
15R56

(3) *Damrod, Dunadan of Gondor
Companion * Man
6/3/6
Ranger. Hunter 1.
At the start of each fellowship phase, you may add (1) to heal a ranger.
15U57

(4) *Decorated Barricade
Condition * Support Area
[Str] -1
[Vit] -2
Fortification. This condition is twilight cost -1 for each [Gondor] ranger you spot.
Skirmish: Exert 2 [Gondor] Men to transfer this condition from your support area to a minion skirmishing a [Gondor] Man.
15R58

(3) Dunedain of the South
Companion * Man
6/3/6
Ranger. Hunter 1.
Each time this companion wins a skirmish, you may make a [Gondor] ranger strength +2 until the regroup phase.
15C59

(2) Forth the Three Hunters!
Condition * Support Area
Archery: Exert Legolas and exert Aragorn to wound a minion.
Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters).
Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters).
15C60*

(2) Gondorian Prowler
Companion * Man
5/3/6
Ranger. Hunter 1.
When this companion is in your starting fellowship, he is twilight cost -1.
Skirmish: Remove a [Gondor] token or exert a [Gondor] Man to make the site number of a minion +2.
15U61

(1) Ithilien Blade
Possession * Hand Weapon
[Str] +2
Bearer must be a [Gondor] Man.
While you can spot a roaming minion, bearer is strength +1.
Maneuver: Exert bearer twice to discard a roaming minion.
15C62

(2) *Mablung, Ranger of Ithilien (actually, the online card reads "Ranager of Ithilien")
Companion * Man
5/3/6
Ranger. Hunter 1.
Skirmish: Exert Mablung to wound a roaming minion he is skirmishing.
15U63

(2) *Madril, Defender of Osgiliath
Companion * Man
5/3/6
Ranger. Hunter 1.
While you can spot 2 [Gondor] rangers, Madril is twilight cost -2.
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase.
15R64

(1) No Quicker Path
Condition * Support Area
Each time Aragorn wins a skirmish, you may make a hunter [Dwarf] companion or hunter [Elf] companion strength +1 until the regroup phase.
Skirmish: Discard this condition to make a [Gondor] companion strength +2.
15C65

(0) No Travellers In This Land
Event * Maneuver
Exert a [Gondor] Man to wound a minion (or wound that minion twice if it is a hunter).
15U66

(3) Portico
Condition * Support Area
[Str] -2
[Site] +2
Fortification. This condition is twilight cost -1 for each [Gondor] ranger you spot.
Skirmish: Exert a [Gondor] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [Gondor] Man.
15U67

(1) Ranger's Cloak
Possession * Cloak
[Vit] +1
[Res] +1
Bearer must be a [Gondor] Man.
While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2.
Skirmish: Add a threat or exert bearer to make a minion skirmishing a [Gondor] Man site number +2.
15C68

(2) Silent Traveler
Companion * Man
5/3/6
Ranger. Hunter 1.
At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [Gondor] token.
15C69

(2) *Tremendous Wall
Condition * Support Area
Fortification. Characters skirmishing bearer cannot take wounds from losing a skirmish involving bearer.
Skirmish: Exert a [Gondor] Man or spot 3 rangers to transfer this condition from your support area to a minion skirmishing a [Gondor] Man.
15R70

(3) Unyielding Ranger
Companion * Man
6/3/6
Ranger. Hunter 1.
This companion is strength +1 for each roaming minion you can spot.
15C71


MEN

(2) *Bill Ferny, Agent of Saruman
Minion * Man
4/3/4
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion.
Shadow: Exert Bill Ferny twice and spot a site you control to add (2).
15R72

(2) Bold Easterling
Minion * Man
8/1/4
Skirmish: If this minion is skirmishing, discard this minion to play a [Men] minion from your discard pile. That minion is fierce until the regroup phase.
15C73

(5) *Chieftain of Dunland
Minion * Man
11/3/4
Fierce.
Skirmish: Spot a site you control and remove (2) to make a [Men] minion strength +2.
Skirmish: Spot 2 sites you control and remove (2) to make a [Men] minion strength +3.
Skirmish: Spot 3 sites you control and remove (2) to make a [Men] minion strength +4.
15R74

(1) Courageous Easterling
Minion * Man
5/1/4
Skirmish: If this minion is skirmishing, discard this minion to play a [Men] minion from your discard pile. That minion is fierce until the regroup phase.
15C75

(3) Destroyed Homestead
Condition * Support Area
When you play this, spot 2 [Men] minions to randomly reveal a site from the Free Peoples player’s adventure deck. Note its card title. Each site on the adventure path with the same card title as the selected site loses its game text.
15R76

(3) Easterling Scout
Minion * Man
9/2/4
Skirmish: If this minion is skirmishing, discard this minion to play a [Men] minion from your discard pile. That minion is fierce until the regroup phase.
15C77

(4) Engrossed Hillman
Minion * Man
10/3/4
At the start of the maneuver phase, if you can spot another [Men] Man and 8 characters (or if you can spot 3 Free Peoples cultures), you may take control of a site.
15U78

(5) Enraged Herdsman
Minion * Man
12/3/4
While you can spot more companions than minions, each [Men] hunter is strength +2 and is an archer.
15U79

(1) Great Axe
Possession * Hand Weapon
[Str] +2
Bearer must be a [Men] Man.
While bearer is skirmishing a hunter companion, bearer is strength +2.
15C80

(1) Grieving the Fallen
Condition
[Str] -1
To play, spot a [Men] Man.
Bearer must be a companion (except the Ring-bearer).
Bearer cannot take wounds during the archery phase. At the start of the regroup phase, discard this condition.
15U81

(4) Grousing Hillman
Minion * Man
9/2/4
While you control a site, this minion is strength +3 and fierce.
15C82

(3) Hunting Herdsman
Minion * Man
8/2/4
Hunter 1.
This minion is strength +3 for each follower you can spot.
15C83

(3) Last Gasp
Event * Archery
Wound 3 [Men] archers to exhaust a companion.
15R84

(1) Lying Counsel
Event * Maneuver
Exert your [Men] Man and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner’s hand. The Free Peoples player may add a burden to discard those cards instead.
15U85

(6) *Mûmak Commander, Giant Among the Swertings
Minion * Man
14/3/4
Maneuver: Exert Mûmak Commander twice to exert a companion twice (except the Ring-bearer).
15R86

(5) *Primitive Savage
Minion * Man
13/3/4
While you can spot a companion of strength 12 or more, this minion is strength +5.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site.
15R87

(0) Pursuing Horde
Condition
[Res] -1
To play, spot a [Men] Man.
Bearer must be a companion (except the Ring-bearer). Limit 1 per companion.
Each time the fellowship moves, add (1).
15U88

(1) Rapid Reload
Condition * Support Area
While you can spot a [Men] Man, the Free Peoples player cannot replace a site in the current region.
Archery: Spot a [Men] Man and remove (3) to exert an unbound companion.
15U89

(3) Rapt Hillman
Minion * Man
9/2/4
At the start of the regroup phase, the Free Peoples player may liberate a site. You may spot 3 Men to prevent this.
Maneuver: Spot another [Men] Man and exert this minion to take control of a site.
15U90

(4) Ravaging Wild Man
Minion * Man
10/2/4
While you can spot a hunter, this minion gains hunter 1.
Each time this minion wins a skirmish, you may exert 2 [Men] Men to discard a follower.
15C91

(3) Savage Southron
Minion * Man
8/2/4
Maneuver: If the Free Peoples player has at least 1 site in his or her adventure deck, exert 2 [Men] Men to randomly choose a site from that deck. Replace the fellowship’s current site with that site.
15U92

(2) Swarthy Hillman
Minion * Man
7/1/4
While you control a site, this minion is an archer.
15C93

(3) Wandering Hillman
Minion * Man
8/3/4
To play, spot a [Men] Man.
While you can spot a companion of strength 10 or more, this minion is strength +3.
Maneuver: Remove 2 burdens or 2 threats to take control of a site.
15U94


ORC

(3) Battlefield Recruit
Minion * Orc
9/2/4
Skirmish: Discard this minion to make a minion strength +2.
15S95

(4) Battlefield Veteran
Minion * Orc
11/2/4
Skirmish: Discard this minion to make a minion strength +1.
15S96

(0) Beasts of Burden
Condition * Support Area
To play, spot 2 [Orc] minions.
At the start of your Shadow phase, you may discard an [Orc] condition from play to play an [Orc] minion. It is twilight cost -2 (or -4 if you can spot 6 or more companions).
15 C 97

(5) *Black Gate Sentry
Minion * Orc
12/3/4
Skirmish: Exert this minion to wound a companion it is skirmishing.
15U98

(5) *Black Land Chieftain
Minion * Orc
12/3/4
To play, spot an [Orc] minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
15R99

(3) Black Land Commander
Minion * Orc
8/2/4
While you can spot a companion of strength 12 or more, this minion is strength +5.
Skirmish: Remove 2 threats to make a character skirmishing this minion strength -2.
15C100

(3) Black Land Observer
Minion * Orc
8/2/4
When you play this minion, you may spot an [Orc] condition to add a threat.
While you can spot a companion of strength 10 or more, this minion is strength +3.
15C101

(4) Black Land Overlord
Minion * Orc
11/2/4
Maneuver: Remove a threat and spot another [Orc] minion to exert an unbound companion
15U102

(4) Black Land Runner
Minion * Orc
9/3/4
To play, spot an [Orc] Orc.
While you can spot more sites on the adventure path than minions, this minion is strength +5.
15C103

( 8 ) *Black Land Shrieker
Minion * Orc
20/4/4
To play, spot an [Orc] condition.
Black Land Shrieker is twilight cost -1 for each threat you spot.
15R104

(3) Black Land Spy
Minion * Orc
8/2/4
When you play this minion, you may spot an [Orc] possession to add a threat.
While you can spot a companion with strength 13 or more, this minion is strength +7
15C105

(0) Coordinated Effort
Condition * Support Area
To play, spot 2 [Orc] minions.
Each time the Free Peoples player play a possession, add (2).
15U106

(2) Desolation Orc
Minion * Orc
12/3/4
To play, spot 3 Free Peoples cultures or discard 2 [Orc] conditions form play.
15C107

(6) *Destructive Orc
Minion * Orc
14/3/4
When you play Destructive Orc, you may discard a fortification for each [Orc] possession and each [Orc] artifact you can spot.
15C108

(6) *Gorbag, Filthy Rebel
Minion * Orc
13/3/4
Hunter 3.
When you play Gorbag, you may discard a card from the top of the Free Peoples player's deck for each hunter character you can spot.
15R109

(2) Isengard Marauder
Minion * Orc
12/3/4
To play, discard 3 cards from hand.
While you can spot 2 other [Orc] minions, this minion is fierce.
15C110

(3) Moria Menace
Minion * Orc
7/2/4
Skirmish: Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
15U111

(10) Mountain Troll
Minion * Troll
22/6/5
When you play this minion, you may discard 5 [Orc] minions to make it twilight cost -10 and and fierce
Shadow: Remove (3) to play an [Orc] Orc from your discard pile. Its twilight cost is -2.
15R112

(1) Orkish Camp
Condition * Support Area
While you can spot an [Orc] Orc, the Free Peoples player cannot replace the fellowship's current site.
Shadow: Exert an [Orc] minion and remove (2) to reveal the bottom card of your draw deck. If it is an [Orc] Orc, take it into hand. Otherwise, discard it.
15U113

(1) Orkish Hunting Spear
Possession * Hand Weapon
Strength +1.
Bearer must be an [Orc] Orc.
Bearer gains hunter X, where X is the number of Free Peoples cultures you can spot.
15U114

(0) *Pummeling Blow
Condition * Site
To play, exert an [Orc] minion. Plays on the fellowship's current site.
This site cannot be replaced. While the fellowship is at this site, each Troll is strength +1.
15U115

(3) Scouting Orc
Minion * Orc
8/2/4
Skirmish: Exert this minion to wound a companion it is skirmishing.
15C116

(6) *Tower Troll
Minion * Troll
15/3/4
For each companion over 5, this minion is damage +1
Assignment: Exert his minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this.
15R117

(1) *Unmistakable Omen
Condition * Support Area
While you can spot a threat, the site number of each [Orc] Orc is -1.
Regroup: Remove 3 threats and discard 3 [Orc] Orcs from play to make the Free Peoples play spot a companion and place that companion in the dead pile. Discard this condition.
15 U 118

(1) Unreasonable Choice
Event * Shadow
Spot 2 [Orc] minions to discard a Free Peoples condition. The Free Peoples play may add (2) for each Free Peoples conditon you can spot to prevent that.
15R119

(4) Veteran War Chief
Minion * Orc
10/2/4
Skirmish: Exert this minion to wound a companion it is skirmishing.
15C120
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Doudou
Maître Nain
Doudou

Nombre de messages : 83
Date d'inscription : 02/09/2005

Three Hunters -=- Spoiler -=- - Page 3 Empty
MessageSujet: Re: Three Hunters -=- Spoiler -=-   Three Hunters -=- Spoiler -=- - Page 3 EmptyDim 30 Oct à 10:18

Suite et fin:

ROHAN

(1) Brilliant Light
Event * Skirmish
Make a [Rohan] companion strength +2(or +3 and damage +1 if he or she is a hunter companion).
15C121

(1) Burial Mounds
Event * Assignment
Make a [Rohan] companion defender +1 and minions skirmishing that companion cannot take wounds during a skirmish involving that companion until the regroup phase.
15R122

(3) *Eomer, Horsemaster
Companion * Man
7/3/7
Valiant Hunter 2.
While you can spot a [Rohan] Man, Eomer's twilight cost is -1.
Skirmish: Discard a [Rohan] card from hand to make Eomer strength +2.
15R123

(1) *Eomer's Spear, Trusty Weapon
Possession * Hand Weapon
Str +2
Bearer must be a [Rohan] Man.
If bearer is Eomer and he is unwounded, he is damage +1 and resistance +1.
Skirmish: If bearer is Eomer, discard this possession to wound a minion he is skirmishing.
15R124

(2) *Eowyn, Willing Fighter
Companion * Man
6/3/6
Valiant.
Response: If a hunter companion or valiant Man is about to take a wound, exert Eowyn to prevent that wound.
15C125

(2) *Gamling, The Old
Companion * Man
6/3/6
Valiant. Hunter 1.
To play, spot a [Rohan] Man.
While you can spot 3 hunters, Gamling is strength +3.
15S126

(1) Grim Trophy
Event * Skirmish
Make a [Rohan] Man Strength +1 for each hunter you can spot(or if you can spot more valiant Men than hunters, make a rohan man strength +1 for each valiant man you can spot).
15C127

(2) Haleth, Son of Hama
Companion * Man
5/3/6
While you can spot 2 Mounts, Haleth is strength +2.
While you can spot 3 Mounts, Haleth is damage +1.
While you can spot 4 Free Peoples mounts, those mounts cannot be discarded by a Shadow player.
15U128

(2) Horse of Great Stature
Possession * Mount
Bearer must be a [Rohan] Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
Skirmish: Exert bearer to make a [Rohan] Man strength +1.
15U129

(3) Horseman of the North
Companion * Man
5/3/6
While you can spot a Valiant Man, this companion's twilight cost -1.
This companion is strength +2 while no opponent controls a site.
15C130

(1) Last Days of My House
Event * Fellowship
Spot 2 [Rohan] Men(or 1 Hunter Rohan Man) to play a [Rohan] companion or [Rohan] follower from your draw deck.
15U131

(2) Our Inspiration
Event * Maneuver
Spot a [Rohan] Man to play a possession from your discard pile for each hunter character you can spot.
15C132

(1) Rider's Mount
Possession * Mount
Bearer must be a [Rohan] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
15C133

(2) Rohan Stable Master
Follower
Str +1.
Aid 1.
To Play, spot a [Rohan] man.
Bearer is considered to be mounted.
15U134

(1) Rohan Worker
Follower
Aid 1.
Each time you transfer this to a companion, except a [Rohan] companion, exert bearer twice.
Each time bearer wins a skirmish, you may liberate a site.
15R135

(1) Rohirrim Axe
Possession * Hand Weapon
Str +2
Bearer must be a [Rohan] Man.
While bearer is skirmishing a Hunter minion, bearer is damage +1.
15C136

(2) *Rohirrim Doorwarden
Follower
Aid 2.
To Play, spot a [Rohan] Man.
Bearer is strength +1 for each possession he or she bears.
15U137

(3) Rohirrim Soldier
Companion * Man
6/3/6
Valiant. While you can spot a [Rohan] Man, this companion's twilight cost is -1.
This companion is strength +1 for each hunter minion you can spot.
15S138

(3) *Rohirrim Warrior
Companion * Man
6/3/6
Valiant.
At the start of the maneuver phase, you may spot a hunter minion(or exert 2 valiant Men) to make this companion defender +1 until the regroup phase.
15U139

(1) Spear of the Mark
Possession * Hand Weapon
Str+1
Res+1
Bearer must be a [Rohan] Man. If bearer is mounted, bearer is damage +1.
15U140

(2) Sturdy Shield
Possession * Shield
Bearer must be a [Rohan] Man. While no opponent control a site, bearer is strength +1.
Regroup: Discard this possession to liberate a site(or 2 sites if bearer is mounted).
15R141

(1) Swift Stroke
Event * Skirmish
Spot your [Rohan] Man bearing a possession to discard all possessions from one character.
15U142


SHIRE

(0) Community Living
Event * Fellowship
Spot a Hobbit to play a [Shire] follower from your draw deck.
15C143

(0) *Frodo, Weary from the Journey
Companion * Hobbit
3/4/10
Ring-bearer. Ring-bound. While skirmishing a minion of strength 8 or less, Frodo is strength +2.
15C144

(1) Hobbit Sword
Posession * Hand Weapon
[Str] + 2
Bearer must be a Hobbit.
15C145

(2) *Hobbiton Brewer, Maker of Fine Ales
Follower
[Str] +2
Aid - Add 2 burdens. To play, spot a Hobbit. Response: If bearer is about to take a wound, transfer Hobbiton Brewer to your support area to prevent that wound.
15R146

(2) *Hobbiton Farmer, Lover of Pipeweed
Follower
[Str] +1
[Res] +1
Aid - Add a burden. To play, spot 2 Hobbits. Bearer is strength +1 for each fierce minion you can spot.
15C147

(3) *Little Golden Flower
Condition * Support Area
Each Hobbit bearing a hand weapon is vitality +1. Each Hobbit bearing a follower is resistance +1. Each unwounded Hobbit is strength +1.
15R148

(1) *Merry, The Tall One
Companion * Hobbit
3/4/9
While Merry bears a follower, he is strength +2. Skirmish: If Merry is skirmishing a hunter minion, add a threat to make him strength +2.
15C149

(2) No Visitors
Event * Skirmish
Transfer a follower from a Hobbit to your support area to cancel a skirmish involving that Hobbit.
15C150

(1) *Pippin, The Short One
Companion * Hobbit
3/4/9
Each [Shire] follower is twilight cost -1. Skirmish: If Pippin is skirmishing a hunter minion, exert the Ring-bearer to make Pippin strength +2.
15C151

(2) Relaxation
Condition * Support Area
Response: If a Shadow card is about to add any number of burdens, discard a [Shire] follower and this condition from play to prevent that and discard that Shadow card.
15R152

(2) *Sam, Innocent Traveller
Companion * Hobbit
3/4/9
Ring-bound. While Sam bears the One Ring, he is resistance -4. Maneuver: If Sam is bearing a follower, exert him to heal another Hobbit. Response: If Frodo is killed, make Sam the Ring-bearer.
15U153

(0) Second Breakfast
Event * Skirmish
Add a threat and exert your Ring-bearer to wound each non-hunter minion skirmishing your [Shire] Ring-bearer.
15R154


URUK-HAI

(6) Advancing Horde
Minion * Uruk-hai
14/3/5
Damage +1.
This minion is strength +1 for each site you control.
15R155

(3) Charging Uruk
Minion * Uruk-hai
7/3/5
Fierce.
During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1.
15C156

(4) Chasing Uruk
Minion * Uruk-hai
10/2/5
Fierce. Hunter 1.
Each time this minion wins a skirmish, you may spot 4 hunters (or Ugluk) to control a site.
15C157

(4) Covetous Uruk
Minion * Uruk-hai
8/2/5
Damage +1.
This minion is strength +1 for each possession you can spot.
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust.
15C158

(1) Defense Rush
Condition * Support area
While you can spot a [Uruk-hai] minion, the Free Peoples player cannot replace a site.
At the start of each skirmish, you may remove (3) to heal an [Uruk-hai] minion (or heal any [Uruk-hai] minion twice if you control a site.)
15U159

(3) Following Uruk
Minion * Uruk-hai
8/2/5
Fierce. Hunter 1.Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
15U160

(4) Hunting Uruk
Minion * Uruk-hai
12/2/5
While this minion is at a battleground site, it gains Hunter 1.
15C161

(7) *Lurtz, Now perfected
Minion * Uruk-hai
13/3/5
Damage +1.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number.
15R162

(3)*Lurtz’s Sword, Mighty Longsword
Possession * Hand weapon
[Str] +2
Bearer must be an (Uruk-hai) minion.
Bearer gains hunter 1.
If bearer is Lurtz, he is fierce.
15R163

(3) *Mauhúr, Relentless hunter
Minion * Uruk-hai
8/2/5
Fierce. Hunter 1.
Assignment: Exert Mauhúr to assign him to a non-hunter character (except the ring-bearer).
15S164

(3) Merciless Berserker
Minion * Uruk-hai
8/2/5
Damage +1.
Shadow: Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you can spot over 2.
15R165

(2) *Poised for assault
Condition * Support area
Each time a companion loses a skirmish involving a [Uruk-hai] minion, place a [Uruk-hai] token here.
Skirmish: Remove 2 [Uruk-hai] tokens here to take control of a site.
15U166

(2) Pursuing Uruk
Minion * Uruk-hai
6/2/5
Fierce.
During a fierce skirmish involving this minion, he gains hunter 4.
15C167

(2)*Searching Uruk
Minion * Uruk-hai
5/2/5
Fierce. Hunter 1.
Searching Uruk is strength +1 for each other [Uruk-hai] minion you can spot.
15U168

(3) Seeking Uruk
Minion * Uruk-hai
7/2/5
Fierce. Hunter 1.
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
15C169

(4) *Sentry Uruk
Minion * Uruk-hai
10/3/5
To play, spot a [Uruk-hai] minion.
While you can spot a fierce minion, this minion is fierce.
While you can spot a hunter, this minion gains hunter 1.
While you can spot a character that is damage +1, this minion is damage +1.
15R170

(5) Tracking Uruk
Minion * Uruk-hai
14/3/5
Hunter 1.
15S171

(4) *Ugluk, Ugly Fellow
Minion * Uruk-hai
9/3/5
Fierce. Hunter 3.
At the start of each skirmish involving Ugluk, each non-hunter skirmishing Ugluk must exert
15R172

(2) *Ugluk’s Sword, Weapon of Command
Possession * Hand Weapon
[Str] +1
Bearer must be an [Uruk-hai] Uruk-hai.
While you control 2 or more sites, bearer cannot take wounds (except during the skirmish phases).
If bearer is Ugluk, he is damage +1.
15R173

(5) Uruk Cavern Striker
Minion * Uruk-hai
11/3/5
Damage +1.
Skirmish: Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.
15R174

(3) Uruk Infantry
Minion * Uruk-hai
8/3/5
Damage +1.
While you can spot a companion of strength 10 or more, this minion is strength +2.
Regroup: Exert 4 [Uruk-hai] minions (or discard 3 [Uruk-hai] minions) to take control of a site.
15U175

(2) Uruk Village assassin
Minion * Uruk-hai
8/3/5
Damage +1.
At the start of the maneuver phase, you may spot another [Uruk-hai] minion and remove 3 culture tokens to take control of a site or discard a follower.
15C176

(4) Uruk Village Stormer
Minion * Uruk-hai
10/2/5
Damage +1.
While you can spot a companion of 12 or more strength, this minion is strength +4.
15C178

(1)Violent Hurl
Event * Skirmish
Make an [Uruk-hai] minion strength +2 (and Damage +1 if that minion is a hunter).
15C179

(2)*With all possible speed
Condition * Support area
Each unwounded hunter [Uruk-hai] minion is strength +1.
Response: If your hunter minion is about to take a wound during a skirmish, discard that minion to exert a non-hunter companion.
15R180


WRAITH

(0) Later Than You Think
Event * Shadow
Remove 2 threats to play a Nazgûl. That Nazgûl is twilight cost -2 and gains hunter 2 until the start of the regroup phase.
15U181

(1) A Shadow Fell Over Them
Condition * Support Area
Each time a Nazgûl wins a skirmish, you may exert 2 Nazgûl (or a Nazgûl twice) to add a threat.
Assignment: Spot a Nazgûl and remove (4) to play a Nazgûl from your discard pile.
15R182

(2) They Feel The Precious
Condition * Support Area
Response: If a Nazgûl is about to take a wound, remove a threat to prevent that wound.
15U183

(6) *Úlairë Attëa, Desirous of Power
Minion * Nazgûl
12/3/3
Fierce.
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot.
15R184

(4) *Úlairë Lemenya, Eternally Threatening
Minion * Nazgûl
9/2/3
Fierce.
When you play Úlairë Lemenya, you may remove (1) to add a threat for each Free Peoples culture you can spot.
15R185

(5) *Úlairë Nelya, Fell Rider
Minion * Nazgûl
10/3/3
Fierce.
While you can spot 6 companions, [Wraith] minions cannot take wounds (except during skirmish phases).
Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [Wraith] condition.
15R186

SITES

(0) Anduin River
River. The fellowship archery total is -3.
15U187 <-------------

(0) Breeding Pit of Isengard
Underground. The twilight cost of the first hunter minion played each Shadow phase is -2.
15S188 <------------

(1) City Gates
When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4.
15S189 ------------>

(3) East Wall of Rohan
At the start of the fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
15S190 ------------->

(0) Gates of Mordor
Battleground. Each time the fellowship moves to this site, add (1) for each culture you can spot.
15S191 <------------

(1) Isengard Ruined
Battleground. Each time a follower is transfered to a character,the first Shadow player may exert a companion twice.
15U192 ------------>

(3) Mount Doom
Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced.
15R193 <-----------

(2) Westfold Village
Plains. Each hunter character is strength +1.
15S194 <----------
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Lhundulin
Elfe, Chasseur d'Orcs
Lhundulin

Nombre de messages : 91
Localisation : Sur des rollers du coté de Lyon !!
Date d'inscription : 27/08/2005

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MessageSujet: Re: Three Hunters -=- Spoiler -=-   Three Hunters -=- Spoiler -=- - Page 3 EmptyDim 30 Oct à 10:48

Superbe boulot !!
study

Félicitation !!!!!

_________________
Il n'y a d'ailleurs que celui dont on ne se donne pas les moyens pour l'obtenir
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Radagast
Magicien Itinérant
Radagast

Nombre de messages : 106
Localisation : Kluyr
Date d'inscription : 27/08/2005

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MessageSujet: Re: Three Hunters -=- Spoiler -=-   Three Hunters -=- Spoiler -=- - Page 3 EmptyDim 30 Oct à 11:44

Superbe...

_________________
Radagast
Magicien Itinérant
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http://www.cistes.net
Deathscythe
Serviteur de l'Ombre
Deathscythe

Nombre de messages : 133
Localisation : Sous mon casque
Date d'inscription : 18/09/2005

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MessageSujet: Re: Three Hunters -=- Spoiler -=-   Three Hunters -=- Spoiler -=- - Page 3 EmptyLun 31 Oct à 15:51

Bravo! cheers
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http://saintseiya-asgard.forumactif.com/index.forum
P1P1
Très bavard
P1P1

Nombre de messages : 158
Localisation : Lyon
Date d'inscription : 31/08/2005

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MessageSujet: Re: Three Hunters -=- Spoiler -=-   Three Hunters -=- Spoiler -=- - Page 3 EmptyLun 31 Oct à 18:12

C'est fumé ils ont réédité les anciennes bonnes rares en comunes et uncos et en mieux en plus!! Un lurtz batle cry qui donne +2 en force et qui est commun!! Une simbelmine qui va chercher des folower et qui n'est même pas en rare!!
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Doudou
Maître Nain
Doudou

Nombre de messages : 83
Date d'inscription : 02/09/2005

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MessageSujet: Re: Three Hunters -=- Spoiler -=-   Three Hunters -=- Spoiler -=- - Page 3 EmptyLun 31 Oct à 20:15

Simbelmyne en vachement moins bien quand meme. Simbelmyne va chercher un character (ally compagnion follower) ou une possession.

Comment je vais chercher ma merry's sword maintenant??? Question
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Lhundulin
Elfe, Chasseur d'Orcs
Lhundulin

Nombre de messages : 91
Localisation : Sur des rollers du coté de Lyon !!
Date d'inscription : 27/08/2005

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MessageSujet: Re: Three Hunters -=- Spoiler -=-   Three Hunters -=- Spoiler -=- - Page 3 EmptyLun 14 Nov à 13:36

http://forums.fanhq.com/viewtopic.php?t=52287

Voici un petit lien sympa pour voir les cartes (version online).Elles sont tirées du jeu, quelques manquantes, mais de belles images !!

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